- You must have a Michigan Recreation Passport to enter the park. Either you signed up for it when you renewed you MI license plates or it’ll cost you $11.
- OUT OF STATE cars will need to pick up out-of-state park passes at packet pick up. Make sure you let us know who you are or you will be ticketed! Yikes!
- Official Vehicle Signs must be visible in rear window of all vehicles on the course and to park!
- Meet and car pool to the start.
- One vehicle per team on the course. DWD Vehicle Sign on the back and Park Pass on Front.
- No motor homes, rickshaws, busses or PT Cruisers (too ugly).
- Detail drive instructions to each exchange point are provided.
- The routes are fairly direct and provide sufficient time to travel to the next exchange point.
- You will notice that we have not always chosen the most direct route. We have tried to avoid roads where runners cross (Warning: The drive route will still cross the course several times). This will allow the runners to avoid your exhaust/insults and some danger.
- It is also designed to allow for responsive medical emergencies and management of the race.
- We do understand that sometimes you may miss a turn because the stench in the vehicle gets intolerable and you have your head out the window and not on the map.
- Team Membership: visit dwdhell.com to update your team information.
- Team members must be human even if you’re dog follows trails better than Grant. You can run with less than 5 people on a team but not more than 5; Heck, you paid for 5.
- All team members must sign a waiver & turn it in! Did we say this?
- Women receive a 12.5 % sex handicap in addition to age handicap.Masters receive a 1.0% handicap for each year over 40 and 1.5% handicap for each year over 50.
- Age and sex handicap for each team member will be added together for the team handicap.
- This % will be deducted from the total finishing time to determine YOUR ADJUSTED HANDICAP TIME.
- Example: A 52-year-old woman would get a 25.5% handicap. If everyone else on the team was male and under 41 the team would get a 5.1% handicap (25.5/5) Confused? You should be!
- Another team member may complete the leg of an injured teammate from the point of injury.An injured member is out of the race.
- An injury substitution is the only allowed non-exchange point exchange.
- Each team member must run a minimum of 3 legs for the team to be eligible for the handicapped-adjusted championship.
Good Samaritan Act
- Please help the injured. As a participant, you are first on the scene. Keep track of any lost time in assisting the injured on Cheat Sheet. We will deduct the time.
Finish Cut Off Time
- 7:30 PM but 6:30 PM is much preferable. Use concurrent running (cheating); see Cheat Sheet. It’s important to finish before we eat all the pizza!
- Qualification for Handicap Awards: Teams that have finished and turned in their correctly completed cheat cards by 5:30 pm will be included in the handicap awards. Teams finishing after 5:30 pm will be included in the official results but will not be eligible for awards.
- Race Numbers on your Front; each team will have 5 identical numbers.
- All legs must be run in the order presented and to completion, (No improvised shortcuts). Determine the strategy to best suit your talents.
- Each team runner is required to run a minimum of 3 legs unless injury occurs. Only one runner per team runs a leg unless injury occurs. See Injury Substitution below.
- Each leg begins from one exchange point and ends at the next exchange point. While you run, your team drives to the next exchange in a timely fashion. Sometimes the leg is a loop and the team does not drive. There is plenty of time to drive to each exchange point.
- Some exchange points are aid stations for the Ultra runners.
- The food and drinks are for the Ultra runners.
- First Aid is for all.
- Exchange Ettiquete
- At the exchange, alert your teammate by screaming and yelling team name.
- Allow adequate space to execute the exchange. No pushing, no crowding, no peeing in the pool. “Huh, wrong list.”
- Exchange is usually made by making physical contact with the next runner in the exchange zone. Some exchanges may be Air Touch to avoid traffic and danger situations.
- Lost & Found
- If you arrive at an Exchange and no teammate can be found, let the exchange captain know and chill out. We will start a search and usually will find your directionally challenged teammate.
- “Head Goat, what if our next/replacement runner isn’t at the exchange?” We won’t punish you for being unable to get your next runner to an exchange. If by chance your runner arrives at the exchange before your next runner gets there, have the arriving runner start a watch when they get there and stop it when the next runner starts. Put this on your cheat card as a negative number.
100K Relay Course Overview
- Mostly trail with some stupid spots and a bit of road.
- Designed as a separate race from the other events but shares many sections.
- Course is a series of sections - “legs” - between Exchange Points.
- All legs must be completed in the order presented.
- Memorize the Course Details.
- Legs are from 2.1 to 7.1 miles in length if you do not get lost.
- Each team member is to run 3 legs.
- Decide how to best utilize/torture each runner.
- Back to back legs are not recommended. Come up with a plan to start with and be ready to change once the whining starts.
- We advertise DWD as a trail run with "Stupid Spots"; several legs are stupid runs with "Trail Spots". Don’t get hung up on the mileage, sometimes a 3 mile leg will take longer and will be more work than a 4 mile leg! Actually, it will all seem twice as long as it is.
- You may find it worse than it sounds … but in the end, you will miss it!